65 challenges
Each one tells you exactly what to do and what counts as passing. They all run on the same two engines â bowling and batting â so the physics is identical; what changes is the task.
Learn the game
Start here. Short, forgiving, one idea each.
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Your first over
đ¯ bowling ¡ 6 balls ¡ easy
Bowl six balls at an easy batsman. Concede fewer than 12 runs.
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Find a length
đ¯ bowling ¡ 8 balls ¡ easy
Land five of eight balls on a good length, four metres from the stumps.
âĒ
Dot ball drill
đ¯ bowling ¡ 12 balls ¡ easy
Seven dot balls from twelve. Give the batsman nothing to hit.
đ
First innings
đ batting ¡ 10 balls ¡ easy
Face ten balls and score more than 12.
đ¯
Meet the ball
đ batting ¡ 10 balls ¡ easy
Ten balls, defence only, and do not get out.
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Ten in ten
đ batting ¡ 10 balls ¡ easy
Ten runs off ten balls. A gentle start.
Length control
Put the ball exactly where you mean to.
đ¯
Yorker hunt
đ¯ bowling ¡ 10 balls ¡ normal
Ten balls. Land six of them on the base of the stumps.
âĄī¸
Full and straight
đ¯ bowling ¡ 10 balls ¡ normal
Ten balls. Land six of them on a full length.
đĒ
The corridor
đ¯ bowling ¡ 10 balls ¡ normal
Ten balls. Land six of them on a good length.
âŠī¸
Back of a length
đ¯ bowling ¡ 10 balls ¡ normal
Ten balls. Land six of them on back of a length.
âŦī¸
Short stuff
đ¯ bowling ¡ 10 balls ¡ normal
Ten balls. Land six of them on short.
đĨ
Bouncer barrage
đ¯ bowling ¡ 10 balls ¡ normal
Ten balls. Land six of them on a bouncer length.
đ
Six yorkers
đ¯ bowling ¡ 6 balls ¡ hard
Six balls, six yorkers. Nothing less will do.
đĒ
Length ladder
đ¯ bowling ¡ 12 balls ¡ normal
Bowl five different lengths in twelve balls: yorker, full, good, back, short.
đ
Nothing wide
đ¯ bowling ¡ 12 balls ¡ normal
Twelve balls without a single wide or no ball.
đ
Off stump line
đ¯ bowling ¡ 10 balls ¡ hard
Five of ten on a good length outside off stump. Line matters here.
Movement
Swing, seam and cutters, one grip at a time.
âī¸
Swing it away
đ¯ bowling ¡ 10 balls ¡ normal
Take it away from the bat. Two wickets from ten balls.
âī¸
Swing it in
đ¯ bowling ¡ 10 balls ¡ normal
Bring it back into the pads. Two wickets from ten balls.
âī¸
Cut it back
đ¯ bowling ¡ 10 balls ¡ normal
Off cutters only. Two wickets from ten balls.
đĒ
Cut it across
đ¯ bowling ¡ 10 balls ¡ normal
Leg cutters only. Two wickets from ten balls.
âĄ
Seam up
đ¯ bowling ¡ 10 balls ¡ normal
Seam up, fast and straight. Two wickets from ten balls.
đ˛
Cross seam
đ¯ bowling ¡ 10 balls ¡ normal
Cross seam. Uneven bounce is your friend. Two wickets from ten balls.
đ
Slower ball special
đ¯ bowling ¡ 10 balls ¡ normal
Slower balls only. Take the pace off. Two wickets from ten balls.
âī¸
Both ways
đ¯ bowling ¡ 12 balls ¡ hard
Inswing and outswing only. Three wickets in twelve balls.
đ§
Cutter clinic
đ¯ bowling ¡ 12 balls ¡ hard
Cutters only, twelve balls, fewer than 14 runs.
đī¸
Mix them up
đ¯ bowling ¡ 12 balls ¡ hard
Use four different deliveries in twelve balls, and concede under 18.
Wicket hunting
Get them out. Time is short.
âī¸
Just one
đ¯ bowling ¡ 6 balls ¡ normal
One wicket in six balls.
3ī¸âŖ
Three in twelve
đ¯ bowling ¡ 12 balls ¡ normal
Three wickets in twelve balls.
đ
Five for
đ¯ bowling ¡ 30 balls ¡ hard
Five wickets in five overs against a good batsman.
đ
On a hat-trick
đ¯ bowling ¡ 3 balls ¡ hard
Three balls, three wickets. Everything has to be perfect.
đ§
Through the gate
đ¯ bowling ¡ 12 balls ¡ normal
Two batsmen bowled. Catches do not count here.
đĻĩ
Plumb in front
đ¯ bowling ¡ 12 balls ¡ normal
Trap one lbw. Straight and full, and bring it back in.
đ§¤
Find the edge
đ¯ bowling ¡ 12 balls ¡ hard
Two caught. Move it away late and take the edge.
đ
Legend scalp
đ¯ bowling ¡ 12 balls ¡ legend
One wicket against the best batsman in the game.
Death overs
Bowl under the cosh against someone swinging.
đ
The death over
đ¯ bowling ¡ 6 balls ¡ hard
Six balls at the death. Fewer than 9 runs.
đĄī¸
Defend 12
đ¯ bowling ¡ 6 balls ¡ hard
Twelve to defend off the last over.
đ§ą
Defend 8
đ¯ bowling ¡ 6 balls ¡ hard
Eight to defend. One bad ball loses it.
đ°
Defend 6
đ¯ bowling ¡ 6 balls ¡ legend
Six to defend against a legend. Good luck.
âĄ
Powerplay
đ¯ bowling ¡ 36 balls ¡ hard
Six overs with the field up. Keep it under 7.5 an over.
đˇ
Economy master
đ¯ bowling ¡ 24 balls ¡ hard
Four overs at under five an over.
0ī¸âŖ
A maiden
đ¯ bowling ¡ 6 balls ¡ normal
Six balls, no runs. A maiden over.
âŗ
Ten over spell
đ¯ bowling ¡ 60 balls ¡ normal
A long spell. Four wickets in ten overs.
Chases
You are batting, and the target is set.
đ
Ten off six
đ batting ¡ 6 balls ¡ normal
Score 10 from 6 balls. You may lose 1 wicket.
1ī¸âŖ5ī¸âŖ
Fifteen off six
đ batting ¡ 6 balls ¡ normal
Score 15 from 6 balls. You may lose 1 wicket.
đ¤
Twenty off six
đ batting ¡ 6 balls ¡ hard
Score 20 from 6 balls. You may lose 1 wicket.
đ¤¯
Twenty-five off six
đ batting ¡ 6 balls ¡ hard
Score 25 from 6 balls. You may lose 1 wicket.
âąī¸
Thirty off twelve
đ batting ¡ 12 balls ¡ normal
Score 30 from 12 balls. You may lose 2 wickets.
đ
Forty-five off four overs
đ batting ¡ 24 balls ¡ normal
Score 45 from 24 balls. You may lose 3 wickets.
đ¯
Sixty off five overs
đ batting ¡ 30 balls ¡ hard
Score 60 from 30 balls. You may lose 3 wickets.
đ¯
A hundred off ten
đ batting ¡ 60 balls ¡ hard
Score 100 from 60 balls. You may lose 5 wickets.
đ
Super over
đ batting ¡ 6 balls ¡ legend
Eighteen to win off a super over, against the best bowling in the game.
Stroke play
One shot allowed. Make it work.
đ
Drives only
đ batting ¡ 12 balls ¡ normal
Drive everything. Nothing else is allowed. Eighteen runs from twelve balls.
đĒ
Pull only
đ batting ¡ 12 balls ¡ normal
Pull everything, whatever the length. Eighteen runs from twelve balls.
âī¸
Cut only
đ batting ¡ 12 balls ¡ normal
Cut only. Square of the wicket. Eighteen runs from twelve balls.
đ
Over the top
đ batting ¡ 12 balls ¡ normal
Loft only. Air is compulsory. Eighteen runs from twelve balls.
đ¤
Nudge and run
đ batting ¡ 12 balls ¡ normal
Pushes only. Work it around. Eighteen runs from twelve balls.
đĨ
Six hitting
đ batting ¡ 12 balls ¡ normal
Three sixes in twelve balls.
đī¸
Find the rope
đ batting ¡ 12 balls ¡ normal
Five boundaries â fours or sixes â in twelve balls.
đ
Keep it moving
đ batting ¡ 18 balls ¡ normal
Twenty-two runs from eighteen, without lofting a single ball.
â
Perfect timing
đ batting ¡ 12 balls ¡ hard
Middle four balls perfectly. Timing is all that counts.
5ī¸âŖ0ī¸âŖ
Fifty hunt
đ batting ¡ 36 balls ¡ normal
Fifty runs from six overs, with three wickets in hand.
Survival
Do not get out.
đĒ
See off the spell
đ batting ¡ 12 balls ¡ hard
Face twelve balls from a good bowler without getting out.
đ§
Bat out four overs
đ batting ¡ 24 balls ¡ hard
Four overs, no dismissals. Runs do not matter.
đą
Survive the legend
đ batting ¡ 12 balls ¡ legend
Twelve balls against the very best. Just stay in.
đ
Nightwatchman
đ batting ¡ 18 balls ¡ hard
Eighteen balls, defence only, and survive to the close.